On the other hand the intervening period has been littered with wannabes and also-rans – most notably the profoundly mediocre Elemental series - that didn’t even come close to matching the brilliance displayed by AoW’s predecessors, let alone the series spiritual ancestor, Master of Magic. I had some doubts about the quality of the final product after it had lain fallow for such a lengthy period ten years is a very long time in game development and most of the people who worked on the original games will have been long gone. Its new class, systems, and story content go a long way to change the game as a whole and on their own are good for hours of strategy-based fun.That I had to shift this review to Thursday speaks well of Age of Wonders I spent so long playing the damn thing over the weekend that I didn’t have any time to write about it.Īge of Wonders III is Triumph’s long-awaited return to the series after a decade-long hiatus (most of which was spent making the not-very-good Overlords). Still, Age of Wonders 3: Eternal Lords is a quality expansion that's well worth the money. The only downside here is that though the expansion adds plenty, it doesn't do anything to address existing problems such as interface issues (for instance, clumsy unit selection) or the steepness of the game's overall learning curve. There also are new Frostling and Tigran scenarios and new maps, both full of new hidden treasures and monsters. With all this, Eternal Lords also adds a new win condition and a new morality system that enable players to win using diplomacy rather than war and to create paradoxical leaders such as evil Theocrats and benevolent Necromancers. The new Necromancer could very well be the coolest class in the game now, since it lets players bring razed cities back to life, access cool new units, and turn entire populations into undead ghouls. The Frostlings are a race of snow-and-ice-loving people, while the Tigrans are a race of desert-dwelling cat people. The most obvious additions to the game are the two new races - the Frostlings and the Tigrans - and the new Necromancer class. Not only does it add a powerful new hero class, it changes the way the whole game is played, representing an evolution of the franchise. Eternal Lords gives Age of Wonders 3 a much-needed shot in the arm.
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